


What Playground Games did here is give you an excuse to be silly and have fun.

Skills can be initiated in any game mode and will be multiplied if chained with other skills (up to a normal multiplier of x5.0 with Perks, this can be taken up to 圆.0), but will vanish if the player becomes involved in a heavy collision, chooses to rewind, or has their car position reset for any. It doesn't get in the way of driving as fast as you can literally everywhere and going " weeeeeeeeeeeeeeeee" as you go through a loop for the seventeenth time that day. Skills are driving stunts that reward players experience points upon successful completion. The progression system is fairly linear, but also not particularly taxing. It's like the wildest dream you had of racing cars as a child. The obvious comparison is Mario Kart, mostly because of the setting, but it's much more than that. Imagine those crazy looping play sets on your living room floor, put them inside a video game, and you're at the right place. If you ever played with Hot Wheels as a kid (or an adult), this is a natural evolution. Blizzard Mountain was a big change from the base game, but it was nothing like as much as you'll find in this one. Everything that's good about Forza Horizon 3 is still good in the Hot Wheels expansion. This isn't a new game, and there's not a lot of value in going over old ground.
